Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA - BAM |
Era |
AH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
These strange creatures are the primary inhabitants of the cities of the clockwork dwarves; they outnumber the dwarves themselves. Close inspection has revealed startling truths about these strange creatures: they have not flesh and blood but gears and springs. On the field of battle, they are employed by the dwarves as scouts, and their mechanical legs carry them quickly and nimbly across almost any terrain.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | |
---|---|
Advances to: | Golem |
Cost: | 12 |
HP: | 21 |
Motus: | 7 |
XP: | 22 |
Ordo: | 0 |
Alignment: | medius |
ID | BM Clockwork Contraption |
Abilities: | concursatorius |
slam impulsus | 5 - 2 conflictio |
Resistances: | |
---|---|
ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 0% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | - | 0% |
Castellum | - | 0% |
Caverna | - | 0% |
Colles | - | 0% |
Cotes | - | 0% |
Glacialis | - | 0% |
Harena | - | 0% |
Impervius | - | 0% |
Montes | - | 0% |
Nemus Fungorum | - | 0% |
Nonterra | - | 0% |
Palus | - | 0% |
Planus | - | 0% |
Salum | - | 0% |
Silva | - | 0% |
Viculus | - | 0% |